![]() ![]() It was based on the freeciv-client and freeciv-server pages by Florian Ernst and Ben Bettin. This manpage was originally drafted by Jim DeLaHunt. These are documentation files describing how the game and some of the included rulesets operate, in detail. There are several client programs, a server program, several modpack programs, and some other Freeciv developer utilities. Files bin/freeciv- *, bin/freeciv-server, bin/freeciv-mp- * They make interesting reading - especially after you have played for a while, when you are beginning to wonder how you can do more, and why the AI players can do so much. ![]() There is a user forum linked to from there.įreeciv installers include a number of documentation files with the game. A Client Manual, a Server Manual, and a wiki on many topics, are published there. Updates and new info are first posted there. There is a great deal more information at the Freeciv homepage. Please report bugs to the Freeciv bug tracker. When starting a Freeciv server, you may have it publish its presence with a metaserver. When starting a Freeciv client, you may have it contact a metaserver to find games to join. ![]() There are Freeciv "metaservers" which catalogue Freeciv servers seeking to attract players. A freeciv-modpack(6) utility lets you locate and download this additional content. The Freeciv community offers even more scenarios, rulesets, tilesets, and soundsets. When running a Freeciv client, you can choose among tilesets and soundsets, to adjust how games look and sound. You can also choose among various rule sets and scenarios, which can lead to very different kinds of games. You can set the size of the map and the kind of terrain. You can set the number and difficulty level of the AI players. When starting the Freeciv server, you can adjust many parameters of the game map, rules, and models which drive the game. The Freeciv game offers many ways to tweak how games are set up, and to create completely different looks and game play. Generally, the Freeciv client follows the conventions of the computer it runs on to determine which language it should use when presenting the game to the player. The Freeciv game is translated into many different languages. The server enforces the game rules, even if a cleverly-modified client program tries to cheat. In a multi-player game, someone starts the server first, then players connect to that server. In a single-player game, the player's client program starts up its own local server program behind the scenes. The terrain, rules, and activity of the game are held by a running freeciv-server(6) program. The Freeciv client can be thought of as a thin window onto the server's information and activity. There are several different Freeciv client programs to choose between. Human players run a freeciv-client(6) program to join a game. Freeciv can operate artificial intelligence (AI) players as desired, to fill out the game. There can be a single human player, or multiple human player in different locations on different kinds of computers. Players of Civilization II® by Microprose® should feel at home, since one aim of Freeciv is to have compatible rules.įreeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there!įreeciv is designed to be played either over a network or on one machine. Freeciv-gtk3.22|freeciv-sdl2|freeciv-qt|freeciv- įreeciv-server Descriptionįreeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization.
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